The first listed player starts. Play follows the entered order. Start every turn with six dice. After each roll, set aside at least one scoring die or combination. Then bank the turn’s points or reroll the remaining dice.
After each scoring throw, enter the points agreed at the table and select Add. The scorekeeper keeps an ordered ledger and derives the unbanked subtotal. Bank adds that subtotal to the current player's total. Farkle discards it and ends the turn with no points.
Undo last throw removes the newest pending entry. Undo last turn restores the complete state from before the newest Bank or Farkle. Combinations must come from one roll; they cannot be built across rolls.
Hot dice: Opening score:
The first player to reach the selected winning threshold (10,000 points) starts the final round. Every other player gets one last turn in the existing order. A challenger must finish strictly higher than the current score to beat; a tie leaves the existing leader in front.
Enter each scoring throw yourself. The scorekeeper does not check the physical dice or validate points against the selected scoring rules.